Roads: The cities of Gor can be reached via a system of roads, often kept in very good condition. On these roads, Goreans will commonly stay to the left of someone passing in the opposite direction. This allows a person to keep their sword arm, commonly the right arm, to the other person. Wagons commonly travel down the center of the road except when passing. This usually leads to a set of ruts in the middle of the road. Most roads are not traveled at night as it is considered too dangerous. Important roads often are marked by cylindrical pasang stones. These stones will be inscribed with the symbol of the closest city and indicate the approximate number of pasangs to reach the city. There are three primary types of roads: great road, secondary road, and tertiary road. The great roads are commonly built next to major cities and are often military roads. They are built very solidly of stone, meant to last for quite some time. These would be similar to some of the best roads of ancient Rome. Secondary Roads are most often graveled roads though sometimes they may be paved with logs or plated stone. They can be difficult to pass during rainy weather. Tertiary roads are minor roads, simple dirt trails. Inclement weather can often make these roads impassable. Some cities deliberately fail to properly maintain their roads in order to inhibit the ability of other cities to reach it. For example, Besnit is one of those cities.
Villages: A number of villages will be located in the vicinity of a city. The villages often provide the city with needed food such as meats, milk, fruits, vegetables and grains. The villages may be tributary to the city though it is more common for the village to remain free. The Peasant Caste is a proud Caste, protective of their freedom and independence. If the village does supply food to the city, whether it is tributary or not, the city will help defend that village. This is a traditional matter, not an actual obligation, followed by nearly all cities. But, if a city fails to protect such villages, it is unlikely the village would willingly provide them with their produce.
Farms/Orchards/Ranches: Beside the agricultural lands owned by the villages, there are also independents who may own fields, farms, orchards and ranches. Bosk, hurt and verr ranches are common. Bosks are commonly raised for milk and meat while hurts and verrs are raised primarily for their wool. Ka-la-na and grape orchards are common for winemakers. Sul and Sa-Tarna fields are also usually located near cities.
Mines: Mines, for various metals such as silver, iron and copper, are located in hilly and mountainous regions. Such mines are valuable assets and disputes over their ownership are common on Gor. Tharna is said to have some of the greatest silver mines on Gor though other cities, such as Treve and Argentum, do have silver mines, though not as valuable.
Villas: Not everyone wants to live within the city though they do want to remain in close proximity to it. They also do not want to live in a small village either. One option is to live in villas located within a few pasangs of the main city. For example, in the Fulvian Hills near Ar, there is a major villa region. There are also villas located near Lydius.
Dar-Kosis Pits: Some cities have Dar-Kosis pits located outside their walls. These pits are meant to permanently house the contagious victims of the dreaded Dar-Kosis. The pits are commonly built like wells though they are quite large, about 100 feet deep and 200 feet wide. There are caves dug into the walls of the pits, the living areas of the infected, and usually a cistern in the center of each pit to provide water. There are Dar-Kosis pits located outside the walls of Ar.
Written by Ubar Luther in Gor-Now.net
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